![]() ![]() (thereby extending ur playables per turn to 133% on average and increasing ur choices instead of just playing ur topdeck.)īut getting back to eternal Im really not sure how power cards could get to this level of complexity. ![]() The funny thing is I actually think it could be a good idea to just make a cardgame where you draw 2 cards per turn. We have interesting power cards but its not like they leave you with 4 activateable lands on turn 7 giving u extra choices of what u can do. Also they usually never have any ongoing effects which limits ur choices per turn. this might change but the implications for the game in its current state would be drastic.)įor now powercards get printed with alot lower variance then lands. Thats only possible in eternal to a certain extend as designspace on powercards is way more limited then on lands (ofc. Magic combats this by making very interesting lands. Thats kinda curious as I think hearthstone is pretty much inferior in every other way but this aspect I think is an actual Pro. As most eternal decks have 1/3 sigils this means u usually draw 33% less playables after the mulligan then in hearthstone. Theres no flooding in hearthstone as u cant draw lands. This gets scewed though in the later stages. This means u have roughly the same amount of playables early, as in hearthstone u basically get your lands for free. Its noteworthy that in hearthstone you only draw 3 cards (cause u dont need to draw resource cards) while magic and eternal have a more similar 7. And though managing the number of resources vs playables in a deck is interesting, lategame drawing a resource often times just doesnt give u many options on what to do. These cards are generically less interesting then playables. Just some thoughts about powercards/lands I mean the diversity and the activateable abilitys. And I dont mean the cluncky having to tap every single one. Lands are the only thing I like better about MTG then eternal. Plunder would be the latest of such mechanics which I think are just genius and basically the reason this game needs to exist.īut. ![]() transforming cards - changing stats of cards permanently - multiplying cards Number 1 reason I really like eternal: It makes use of being a digital card game by using mechanics which are impossible with RL-cards. ![]()
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